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Druid
Druids are passionate caretakers of nature. Their studies in the use of herbs to create potent magical potions are undeniably one of their pastime passions. Druids have the ability to telepathically communicate with wild animals and often are accompanied by one. They also believe that the war against those of hell can be won by the powers of mother nature alone.

Character Sheet
Basic Information
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Screenname:
Character's Name:
Class: Druid
Sub-Class: None
Gender:
Alignment: Good
Health Condition: Healthy
Level: 1
Experience Points: 0 / 500
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Private Information
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Siblings: None
Status: Single
Work: None
Business #1: None
Business #2: None
House #1: None
House #2: None
Money: 15 Gold Pieces
Bank: 0 Gold Pieces
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Attributes
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Special Combat Abilities: + 1 (already included in attributes)
Strength: 10 + 1
Stealth: 15
Mana*: 12
Hit Points: 12 / 12
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Combat Items
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1st Weapon: Oak Wooden Staff (100%) +1 added to Strength (already added to attributes) / worth three gold pieces.
2nd Weapon: None
Ammo: None
Armor: None
Shield: None
Helm: None
Gauntlets: None
Bracers: None
Outfit: Green Robes (100%) / worth 3 gold pieces.
Hat: None
Shoes/Boots: Dark Green leather boots (100%) / worth three gold pieces.
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Inventory
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Knowledge
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Common Skills: 11 (Jumping, Swimming, Climbing, Hiding, Searching, Bashing, etc.)
Literacy: High human reading skills
Monster Identify: None
Potion Lore: None
Languages: High human tongue
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Special Abilities
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Level 01: Potion Creation - The Druid can produce one small healing potion and one cure disease potion once per week. Small Healing Potion - 10 gold pieces / Cure Disease Potion - 20 gold pieces. Costs 1 Mana to produce either a small healing potion or a cure disease potion.
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Level 05: Invisible Potion - 20 gold pieces - Allows the adventurer to turn invisible forcing the opponent not to be able to use the attack roll during battle. Costs 1 Mana to produce an Invisible potion.
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Level 10: Elixir of Resist Magic - 30 gold pieces - Allows the adventurer to subtract half of the opponents Magic attributes before starting the battle. Costs 1 Mana to produce an Elixir of Resist Magic potion.
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Level 15: Deadly Frenzy Potion - 40 gold pieces - Allows the adventure to double his magic attribute before the battle begins. Costs 2 Mana to produce a Deadly Frenzy potion.
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Level 20: Illusion of Fear Potion - 50 gold pieces - The opponent must subtract 30% of each of the four attributes before the battle begins. Costs 3 Mana to produce an Illusion of Fear potion.
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Followers
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Books Read
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Special Places Visited
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Benefits
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1. The hero has paid for a standard room at the Green Dragon’s Tavern for the entire year. Using the action command “Return” allows the druid to restore full hit points.
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Special Events: None
Battles Won: 0
Battles Lost: 0
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Additional Information:
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At level 5 the Druid can become a Forest Guardian.
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Class: The Forest Guardian receives eight stealth upon a change of class.
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Bonus: The Forest Guardian can summon the help of a Tree Ent for battle adding ten strengths to attributes. This summoning is automatic during battles if the strength attribute is needed. The Forest Guardian also receives Negraul King Panther 5 strength, Free pay Leader of Giant Eagles 5 stealth, and Dusi the Dryad Sorceress 5 Mana. They are incorruptible to foul magic and can never be deleted as a follower when with the Forest Guardian. If the forest guardian already has a full list of followers, then the top 3 will have to be deleted to attain the new followers.