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Ranger

Like druids, rangers prefer the company of those that dwell away from congested dwellings like Fort Rondor. Some rangers do visit towns to stock up on supplies or receive further training help to survive the perilous times of demons and undead roaming the lands. Rangers are explorers that will travel far to seek knowledge that can help turn the tide for the people of the lands.

Character Sheet

Basic Information

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Screenname:

Adventurer's Name:

Class: Ranger

Sub-Class: None

Gender:

Alignment: Good

Health Condition: Healthy

Level: 1

Experience Points: 0 / 500

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Private Information

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Siblings: None

Status: Single

Work: None

Business #1: None

Business #2: None

House #1: None

House #2: None

Money: 15 Gold Pieces

Bank: 0 Gold Pieces

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Attributes

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Special Combat Abilities: + 2 (already included in attributes)

Strength: 14

Stealth*: 19 + 2

Mana: 0

Hit Points: 16 / 16

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Combat Items

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1st Weapon: Superior Fine Oak Short Bow (100%) + 2 Stealth (already added to attributes) / worth 39 gold pieces.

Ammo: Wooden Arrows (22)

2nd Weapon: Steel Long Sword (100%) + 2 Strength (must switch to the first weapon to add the attributes) / worth 17 gold pieces.

Armor: Leather Armor (100%) - 2 opponent's attack roll / worth 15 gold pieces.

Shield: None

Helm: None

Gauntlets: None

Bracers: None

Outfit: Wool shirt and dark leather pants (100%) / worth six gold pieces.

Hat: None

Shoes/Boots: Dark brown leather boots (100%) / worth three gold pieces. 

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Inventory

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Knowledge

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Common Skills: 11 (Jumping, Swimming, Climbing, Hiding, Searching, Bashing, etc.)

Literacy: Low human reading skills

Monster Identify: None

Potion Lore: None

Languages: Intermediate human tongue

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Special Abilities

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Level 01: Evasiveness - All living opponents can be avoided in battle if the opponent’s strongest attribute is equal or less than the ranger’s stealth. 

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Level 05: Steady Hand - Adds ten stealth per battle when the adventurer uses a bow. 

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Level 10: Eagle Eye - Deducts ten stealth from the opponent before the fight begins. 

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Level 15: Critical Shot - Eagle Eye advances to Critical Shot, which forces the opponent to lose half of his stealth attribute before the fight starts. 

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Level 20: Paralysis Arrows - Has a lifetime supply of Paralysis Arrows that

when used forces the opponent to not be able to use the Attack Roll when in battle. 

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Followers 

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Books Read

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Special Places Visited

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Benefits

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1. The adventurer has paid for a standard room at the Green Dragon’s Tavern for the entire year. Using the action command “Return” allows the ranger to restore full hit points.

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Special Events: None

Battles Won: 0

Battles Lost: 0

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Additional Information:

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At level 5 the Ranger can become a Dragon Rider. 

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Class: The Dragon Rider receives 3 to all attributes upon attaining class.

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Bonus: The adventurer receives a Dragon Egg. The Dragon Rider must protect it for ten spreadsheet results before it hatches. It is listed under “Follower” and can be lost if the wrong event happens while exploring the lands. After the ten spreadsheets, the Dragon Rider must wait for an additional two spreadsheets before the hatchling becomes a young green dragon offering + 10 to all attributes. An additional ten spreadsheet results of waiting and it finally becomes a full-grown dragon and offers 20 to all of the attributes. The Dragon is a follower and is incorruptible of being lost to its owner. The Ranger loses temporarily 20 attributes of aid from the dragon when visiting towns, underground dwellings, or harbors.